04 February 2010

Beta test results are in — Ouch!

The first beta test results for our planned GQIII module has arrived, and it is rather tough on us.  Some of the basic premises have been questioned, and there is concern over play balance.  The first game was a failure, due to some last minute changes I introduced as suggestions from local players.  Turns out they had implications well beyond what I originally foresaw, proof positive of the law of unintended consequences.  Fortunately, the system is sound enough that the problem could be fixed easily.  Now the group can get on with take two of trying out the intricate system we have designed.  We like to think it is simple, but complex in operation.  Lots of decision points for the players in this campaign.

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