We had a game down in San Diego this weekend, a refight of the First Battle of Savo Island. One of the problems with this battle is that it is almost impossible without masses of rules to recreate the conditions which led to such a spectacular loss by the Allies. It has the same problem that strategic WWII games suffer from, i.e., how can France lose so quickly. In both cases there often are "idiot" rules. In the ODGW version of the battle, we use it as an optional start for our Solomons Campaign. Even with strong rules hampering the Allies, it is very lucky if the Kaigun can pull off an historical result. In Sunday's playing of the battle, the Japanese lost one destroyer to the Allies one destroyer, one or two minesweepers, and two transports off Tulagi. Not bad at all, considering. Rated a tactical victory for the IJN.
Next time I am in San Diego I am going to run a straight up armour bashing for the Gametowne guys. They like Mein Panzer, and have enjoyed the two games played so far. After that, in two weeks, I go down to run Formula One racing using Formula D, a re-issue of the original Formula Dé. Should be fun. With Historicon looming sooner than I think, it will be a quite a spring and summer's worth of gaming.
18 May 2010
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