10 May 2009

Playtesting

One of the toughest things to get anyone to do is playtest. Everyone volunteers, and once you get rid of the people who just want a free copy of your rules, there still is the problem of people actually sitting down and critiquing the game — its rules, charts, graphics — everything. It is not fun, because you cannot play the game to win, and often have to do the same thing over and over again to see how different outcomes may occur. Right now I am trying to get playtesters for Meine Truppen, our next offering in the 20th century ground era, and a logical offshoot of Mein Panzer. The response to my request for help has been decidedly underwhelming.

Not good, since the more a system is banged on the better the shape it is in when finally released.

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