17 May 2009

I Hate It When This Happens

You are designing a game, and well into the first playtest you discover a major flaw in the design. It was pointed out to me by an off-the-cuff, sort of throw away remark by one of the playtesters, but it resonated loudly. Now it requires a very thorough change in one of the major elements of the design, which, by the way, is the next campaign for General Quarters. Too early to say what it will be about, because it is not even in beta testing yet. So we have no idea when it will be released. But once we have a MSS, we will be broadcasting, you can be sure.

No comments: