16 August 2014

Solomon's Campaign

Has anyone run this campaign to completion? Am interested in which side won?

Mare Nostrum

The next GQIII release will be the middle sea campaign, starting in 1940. I had run into a serious writers block on this game but seem now to have a way forward.

29 March 2012

Work continues on the next campaign for the GQIII Decisions at Sea series. The next one is likely to be for Fleet Action Immanent a WWI campaign in the North Sea. We have a little work still to go on it before publication. But playtests so far have been promising.

19 August 2011

more stuff

The next items likely to be released by ODGW are new GQIII Deluxe ship logs, they are not quite ready, but will be available at some point.

17 August 2011

Our next campaign

We are busy with our next campaign game.  I try to write a bit each day, though I admit that I have to spend a fair amount of time on plain old reading for research purposes.  Our game playtesters demand a high degree of historical fealty, so even invented events have to be plausible.

04 August 2011

Sudden Storm notes

One of the great things about Sudden Storm is the fact that big guns rule.  Though I am a huge fan of naval aviation and love playing out the battles from The Solomons Campaign, I understand that many naval gamers do not want to play with aircraft, this historically based game, gives them the opportunity to see how the technology that would reach its highest form in WWII developed.  It is an alternative history game, but uses only forces that were available in 1937.  Even the Timeline we wrote uses historical events, though admittedly we moved them around a bit and embellished them in some cases.  I am proud of the end result, a games that covers a Pacific war spanning from the China coast to the central Pacific.  The ground combat module, though abstract, delivers accurate results, based upon the actual US and Japanese forces available at the time.

12 July 2011

Sudden Storm has arrived and is for sale all 200+ pages of it.

01 July 2011

SSC in galley

We are now awaiting the printer, as the go-ahead has been given. We hope to see the game soon.

02 June 2011

Sudden Storm not forgotten

We have re-submitted the book to the printer and hope to have it in production soon.

19 March 2011

Latest on Sudden Storm

Sudden storm is now in galley, so we will hopefully see it soon. It is quite a substantial package, too.

19 January 2011

Sudden Storm

A hiccup with the printer has further delayed production of this game.

26 December 2010

Sudden Storm

It is official, Sudden Storm will not be available until January at the earliest.

16 December 2010

In Memoriam

It was with great sadness that I learned yesterday of the death of one of our ODGW partners, a founding member of the company. J.D. Perry passed away a few days ago, and he will be sorely missed. He loved life and lit up our meetings with his infectious good humor.

09 December 2010

I am awaiting the proof copy of the Sudden storm rules. Once that arrives and both authors have a chance to vet the galley, we will move forward with production. No guarantees about availability date, but first of the year looks promising right now. This game should raise the bar for naval campaigns yet again, as it involves both sea and land forces and combat in an easy to understand format, and one that can be finished in just a few gaming sessions, depending on how much combat is generated. We were able to finish nearly half the game, which is a minimum of eight turns long, in one evening of casual play. And our group is notoriously slow.

26 November 2010

Battle of Santa Cruz recreated

Good video!

23 November 2010

Sudden Storm

Sudden Storm is now in galley and we hope to have a production date soon.  I have posted the timeline for the hypothetical conflict on the front page of our web site, so folks can see just how likely a war could have been.  All of the various events were either actual ones that we moved in time or slightly embellished.  We did thorough research on the inter war period to bring the most fidelity and veracity possible to the projected conflict.

11 November 2010

The Solomons Campaign

One of the reasons I developed and brought to publication The Solomons Campaign is because I personally like to play it.  One of the reasons I am revisiting the game to clarify its rules is because I want it to be the best possible product on the market.  Several years of play have uncovered some areas that could use a bit of nuancing and explanation.  I am not worried too much about reviewing the game too closely, as the basic text and product is solid.  I am going to have the pleasure of running it again in San Diego, within the next few weeks.  if the game goes the way most games do.  It will begin with a massive carrier battle that will eliminate both sides' carrier capability.  I always caution players against doing this right off the bat but usually the USN and Kaigun immediately have a huge carrier war in the first months of the campaign.

05 November 2010

Sudden Storm ad

04 November 2010

01 November 2010

Though it has taken longer than anticipated due to my medical down time, we may have our latest project out by Christmas. First there is the proof copy, but Sudden Storm is in galley now. We will see how it looks when put together by the printer.