23 February 2010

Convoy and General Quarters III

I have just received my copy of Clash of Arms's latest, Convoy, a game of submarine warfare in the Atlantic.  Designed by Mal Wright, a naval gamer extraordinare, it is actually two games.  One is the set of fast play naval rules, Convoy.  The other is the operational game that provides the battles to be fought using the tactical rules, Deadly Waters.  It is the usual attractive package from Clash of Arms, made even more so by their use of color throughout — I believe a first for them.  It also contains a CD with ship forms and a copy of the map, useful for those who want to print additional forms, and have another map that they can blow up to a larger size than the one provided, should someone want to do that at a copy shop. Knowing Mal as I do, he no doubt poured his heart and soul into this project, so even though it is from another game company, I whole-heartedly recommend it, despite what some of the online forums have said.  Anyone wishing to procure additional material should visit the Yahoo egroup, WWIIConvoy.  Mal and the developers have been busily putting up errata, play aids, and new material in their files section.  And of course you can use General Quarters to resolve the combat.  Amendment 1 has all the necessary U-boat logs, and the Royal Navy Ship logs Database has all the ships.


In fact, most of the playtesting was done using General Quarters rules, as can be seen in one of the photographs in the book.  Nice to get some advertising.

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