A recent playtest of a game based on the Chickamauga battle went very well. A few minor referee errors that the players were unaware of, but the game played smoothly and had believable results. We used the new Morale rule that each unit only tests once, during its activation if it had taken casualties or had other effects in the turn leading up to its activation. That made the game go faster and was more equitable.
Found a wonderful site with lots of maps and descriptions of Civil War battles here. Highly recommended.
03 April 2010
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