Just when you thought your design was done and ready for beta testing, the staff revolts and wants something completely different, like a throw in from left field that beans you unexpectedly. Being a game designer means having to say no, no way, forget it, etc, and then compromise, 'cause maybe you might be wrong. This is one of those no's, but with reservations just in case.
It comes mainly from me being a game designer, while others are history buffs who want the simulation side covered no matter how difficult that may be. A car analogy is appropriate. Some are willing to slap chrome onto the design until the engine — my bailiwick — cannot even move the car. My job is to keep the engine running and the chassis lean and functional, and the wheels aligned in one direction. That is harder than it first appears, as everyone wants it to run in different directions, at different speeds.
25 May 2009
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